Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

11 June 2010

Prototyping and art


Speaker: Simon Starling, Conceptual Artist: Five Thousand Years (Some Notes, Some Works)






Being at a craft symposium, it’s refreshing to hear from an artist and their take on prototyping. Simon Starling is a conceptual artist and was the winner of the 2005 Turner Prize. He talked about his fascination with transforming objects into new through using existing objects, installations, and pilgrimage-like journeys that he’s been undertaking for over a decade.

One of the most interesting points he raised was about time, how that in prototyping, although it takes a long time, once a prototype has been made, it’s all about speed, getting it out there before someone else does - while he is the opposite, and likes to slow things down.

An example he gave was needing balsa wood for a project, rather than going to a hardware shop he decided to go to Equador to get his materials. A waste of time ornecessary because it stays true to what he believes in? In art does one have more time to indulge in things like that because in industry this would never be possible would it?

While he talked us through some of his past projects, the one that stood out for me the most was a concept he about different people creating a cupboard, but making the same cupboard using instructions that were emailed to them. It touches on prototyping in a different way – the fact that several different people can try and make one prototype but end up with something slight different and I really like that. It’s just like following a recipe but unlike a recipe, a prototype shouldn’t have the same creative license to make changes otherwise it will lose it’s intention and I guess that’s one of the many things that makes prototyping so unique (and as the symposium is showing there are hundreds of things about prototyping that most people have never thought of before!

Prototype Symposium:Start of Day 2



Dr Glen Adamson’s (above) (Deputy Head of Research at the Victoria & Albert Museum) introduction to Day 2 began with a short Hollywood style docu-movie depicting what happened behind the scenes of the ‘design process’ back in car production in late '50s Detroit. It was shown as a ‘secret undercover operation’, M15 style – taking place behind closed doors - here ‘dreams’ were created and tested in rooms that looked as though they had been decked out in the paint sample cards you find in B&Q.

Although the film was made 50 years ago it still resonates with what happens in design today. When you see a finished car automatically you’d see it as mass produced - the opposite of craft when in fact the prototype design process that comes before a car is made couldn’t be any craftier - for example initial parts were tested in clay before being made from the real materials. It goes to show that every design process has crafts present in it. Which begs the question why doesn’t craft command more respect? Why is it subordinate to art?

This was touched on by Dr Frederic Schwartz who teaches History of Art and Architecture at University College London in his talk ‘Prototopia:Craft, Type and Utopia in Historical Perspective. He talked about craft in the pre-modern era stating it started to decline before technology took over.The prototype on the other hand is, and always has been a craft.

Being a non-academic, I’ll admit that I couldn’t make sense of all his theories. But what I did pick up is that prototyping as craft is not just about Future Craft, it just as much represents crafts in the present – look at the production of any product whether it’s a phone or a kettle, it started life as a prototype; it does things products before it haven't done – this is the present, the future is what it goes on to become. Maybe that’s a really simplistic interpretation but I’ve never viewed the present in that way so it’s given me something to think about at least!